Identity — A Reader’s Guide

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In Category - Machines Invention
Smith, George O. (George Oliver), 1911-1981 Project Gutenberg 2022 Not confirmed
Science fiction; Man-woman relationships -- Fiction; Treasure troves -- Fiction; Twins -- Fiction; Identity -- Fiction Readers of public-domain and historical texts
Project Gutenberg digital edition en

Edition facts

Words 17,219
Reading time 75 min
Text sections 2

The source record for Identity — A Reader’s Guide measures this digital text at 17,219 words, 1 hr 15 min estimated reading time, and 2 detected text sections.

The text analysis averages about 12.2 words per sentence, while the detected sections provide another way to judge how the source is divided.

Project Gutenberg metadata also associates the work with “Science fiction,” connecting these edition facts with the source record’s subject description.

In George O. Smith's 1945 novella, a case of mistaken identity between twin brothers Cal and Benj Blair escalates into a tense treasure hunt for Murdoch's Hoard, set against a backdrop of medical labs and space travel.
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Editorial Edition Score 4.5/5

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  • Title & short description10 pts
  • Source metadata20 pts
  • Text length15 pts
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Read the Text

Cal looked around at the empty room and then opened the tiny door at one side. He had to pass between a portable radiology machine and a case of anatomical charts, both of which made his hackles tingle. Then he was inside of the room, and the sight of Tinker Elliott's small, desirable head bent over the binocular microscope made him forget his fears. He stepped forward and kissed her on the ear.

She gasped, startled, and squinted at him through half-closed eyelids.

"Nice going," she said sharply.

"Thought you liked it," he said.

"I do. Want to try it over again?"

"Then don't bother going out and coming in again. Just stay here."

Cal listened to the words, but not the tone.

"Don't mind if I do. Shall we neck in earnest?"

"I'd as soon that as having you pop in and out, getting my nerves all upended by kissing me on the ear."

"I like kissing you on the ear."

Tinker Elliott came forward and shoved him onto a tall laboratory chair. "Good. But you'll do it at my convenience, next time."

"I'd rather surprise you."

"So I gathered. Why did you change your suit?"

"I haven't changed my suit."

"Well! I suppose that's the one you were wearing before."

"Look, Tinker, I don't usually wear a suit for three months. I think it was about time I changed. In fact, this one is about done for."

"The one you had on before looked all right to me."

"So? How long do you expect a suit to last, anyway?"

"Certainly as long as an hour."

"Yes ... say, what is this?"

Cal Blair shook his head. "Are you all right?"

"Of course. Are you?"

"I think so. What were you getting at, Tinker? Let's start all over again."

"You were here an hour ago to bid me hello. We enjoyed our reunion immensely and affectionately. Then you said you were going home to change your suit--which you have done. Now you come in, acting as though this were the first time you'd seen me since Tony and I took off for Titan three months ago."

Cal growled in his throat.

"What did you say?" asked Tinker.

"I haven't been here before. He's my ... my--"

"I know," said Tinker softly, putting a hand on his. "But no one would dream of masquerading as anyone else. That's unspeakable!"

"It's ghastly! The idea is beyond revolting. But, Tinker, Benj Blair is revolting--or worse. We hate each other--"

"I know." Tinker shuddered and made a face that might have resulted from tasting something brackish and foul. "_Ugh!_ I'm sorry, Cal."

"I'm raving mad! That dupe!"

"Cal--never say that word again. Not about your twin brother."

"Look, my neuropsychiatristic female, I'm as stable as any twin could be. Dwelling on the subject of duplication is something I won't do. But the foul, rotten trick. What was he after, Tink?"

"Nothing, apparently. Just up to deviltry."

"Deviltry is fun. He was up to something foul. Imagine anyone trying to take another's identity. That's almost as bad as persona duplication."

Tinker went pale, and agreed. "Theft of identity--I imagine that Benj was only trying to be the stinker he is supposed to be. That was a rotten trick"--Tinker wiped her lips, applied neoform on a cello-cotton pad and sterilized them thoroughly--"to play on a girl." She looked at the pad and tossed it into the converter chute. "A lot of good that will do. Like washing your hands after touching a criminal. Symbolic--"

"Tinker, I feel cheated."

"And I feel defiled. Come here, Cal." The result of his approach was enough to wipe almost anything from the minds of both. It went a long way towards righting things, but it was not enough to cover the depths of their mental nausea at the foul trick. That would take years--and perhaps blood--to wash away.

"Hello, Cal," she said, as they parted.

"I'm glad you're back."

"I know," she laughed. "Only Dr. Tinker Elliott could drag Specialist Calvin Blair into anything resembling a hospital, let alone a neurosurgical laboratory."

"Wild horses couldn't," he admitted.

"That's a left-handed compliment, but I'll treasure it--with my left hand," she promised.

"Benj--and I can speak without foaming at the mouth now--couldn't have played that trick on you if you'd seen me during the last three months."

"True. Three months' absence from you made his disguise perfect. I'd forgotten just enough. The rotter must have studied ... no, he's an identical twin, isn't he?"

"Right," gritted Cal. "But look, Tinker. This is no place to propose. But why not have me around all the time?"

"Nice idea," said Tinker dreamily. "You'll come along with us on the next expedition, of course?"

"You'll not go," said Cal.

The story opens with Cal Blair entering the Solarian Medical Association, where the clinical smell of neoform and the sight of chrome-iridium surgical tools make him uneasy. His casual kiss on the ear of Tinker Elliott, a lab worker, triggers a baffling exchange: she insists he visited an hour ago and changed his suit, though Cal has no memory of it. This initial confusion, rooted in a simple discrepancy of time and clothing, immediately establishes the theme of identity—specifically, the uncanny resemblance between Cal and his twin brother Benj.

The dialogue is sharp and natural, with Tinker's irritation and Cal's bewilderment driving the scene. Smith uses the laboratory setting not just as backdrop but as a source of sensory detail—the smell, the gleaming tools, the preserved specimens—that grounds the speculative premise in a tangible world.

The Twin Switch and Its Immediate Consequences

The excerpts reveal that the core conflict arises from the twins' identical appearance. When Tinker mistakes Benj for Cal, the narrative quickly moves from a romantic spat to a deeper puzzle. Cal's later confrontation with Benj, where Benj admits to impersonating him, shows how easily identity can be usurped. Smith underscores this with Cal's internal reflection: "The first pair were ignorant. Benj was vindictive enough to deprive his brother of a useless thing." This line hints at a long-standing rivalry, though the excerpts do not detail its origins.

The switch also affects the treasure hunt for Murdoch's Hoard. Cal initially refuses to take Tinker along, but after Benj's interference, he gives her the Key—a device or technique needed to access the Hoard. The Key becomes a symbol of trust and control, shifting between the twins' hands. Readers should note how quickly the characters adapt to the possibility of impersonation; the story treats it as a plausible, almost routine threat in this future society.

The Elusive Nature of Murdoch's Hoard

Murdoch's Hoard is the story's MacGuffin, yet its value remains deliberately vague. Characters debate its worth: Cal calls it "a useless thing," while Dr. Lange is "enigmatic" in his desire for it. Tinker's refusal to reveal what it is until they bring it back adds suspense. The excerpts do not describe the Hoard's physical form—only that it requires a "Key" to access, and that Benj, a cryptologist, has some knowledge of it.

Smith uses the Hoard to test character motivations. Tinker's plea to go along is framed as "an admission of surrender," but Cal suspects she might be goading him into adventure. This ambiguity keeps the reader guessing: is the Hoard genuinely valuable, or is it a pretext for personal growth or reconciliation? The story's short length (17,219 words) suggests the answer will come swiftly, but the excerpts leave the question open.

Voice and Dialogue as Characterization

Smith's dialogue is efficient and revealing. Tinker's sharp retorts—"Nice going," "I'd as soon that as having you pop in and out"—establish her as assertive and no-nonsense. Cal's responses, by contrast, are often defensive or bewildered, especially after the twin switch is revealed. The banter between them carries an undercurrent of tension that is both romantic and adversarial.

Benj's speech, when he impersonates Cal, is smooth and confident, showing his skill at deception. The narrative voice occasionally shifts to Cal's internal thoughts, as when he reviews the argument: "Pride is always cropping up in the wrong place." This reflective tone adds depth to what might otherwise be a straightforward adventure. Readers should pay attention to how each character's word choices reflect their priorities—Tinker's practicality, Cal's stubbornness, Benj's cunning.

Setting and Atmosphere: From Lab to Space

The opening scenes are steeped in the sterile, unsettling atmosphere of the medical association. Cal's visceral reactions—"His nose wrinkled with the smell of neoform," he "shuddered at the white plastic walls"—create a sense of claustrophobia. The lab is filled with "dangerous-looking bottles" and "preserved specimens of human viscera," making it a place of both healing and horror. This duality mirrors the story's blend of romance and threat.

Later, the setting expands to include space travel, though the excerpts only hint at it. Cal admits he "hate[s] space-roving," and Tinker's willingness to go suggests she is more adventurous. The contrast between the indoor lab and the vastness of space underscores the characters' internal conflicts: Cal's fear of the unknown versus his desire to prove himself. Smith uses these settings to externalize the theme of identity—the lab, with its precise instruments, represents control, while space represents the unpredictable.

Readers approaching Identity for the first time should watch how Smith deploys the twin device not as a gimmick but as a lens for examining trust and self-knowledge. The Key, the Hoard, and the romantic subplot all hinge on the question of who is who. The story's brevity means every scene counts; pay attention to small details like the suit change or the mention of a cryptologist, as they may pay off later. The ending, though not excerpted, likely resolves the identity confusion and the treasure hunt in a way that tests the characters' growth.

I found myself thinking about Identity — A Reader’s Guide long after finishing it—that quiet ache of two brothers trading places, unsure which self was truly theirs. Later, the same hazy feeling returned while leafing through Day of the Comet — Text and Context, where identities seemed to blur against a celestial backdrop. Strange how different stories can share one lonely, luminous thread.

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